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2016 Nissan GT-R (R35 FL, MP)

A 3D model of one of my fauvorite cars - Nissan GT-R. It's a face-lifted version from 2016. I wanted to create this model for long time.

It's a mid-poly model with normal map baked from high-poly one. The result is not bad, but... Maybe it's not what I was supposed to get, but I wanted to practice baking normal maps. Too bad, I couldn't boolean-cut the gas cap and other fine details because they crushed normal map display.
Sketchfab model hasn't normal maps because, in some reason, they looked terrible on it. In blender normal maps looked OK, but after upload on sketchfab they don't display correctly. I don't know why...

Interior and seats are simplified.

Modeled in blender 2.83. Grates' alpha textures and brake discs' textures created in Inkscape.

In undefinited future I am going to upload, better, high-poly version of this car.

I hope you'd like it, anyway :)

Publication date: August 7th 2020.

Final render.

Final render.

Rear view.

Rear view.

Model on Sketchfab.com. Too bad, it doesn't have normal maps, because it looked terrible.

Wireframe and rig.

Wireframe and rig.

Wireframe and rig.

Wireframe and rig.

Opened doors.

Opened doors.

Opened doors.

Opened doors.

Normal maps used in project (scalled down to 12,5%). Body normal map (biggest of them) is 8k

Normal maps used in project (scalled down to 12,5%). Body normal map (biggest of them) is 8k